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Thoughts and writings by Alexander Comley


What is Prog Gaming?

“Welcome back, my friends
To the show that never ends”

Emerson, Lake and Palmer

For many, switching on a video game is no more than a source of quick entertainment. However, the evolution of games from the early days of 8-bit graphics and sound to the current world of rich, 3D environments, complete with orchestral scores, has paved the way for a respected form of art.

The umbrella term Progressive (or Prog) Gaming loosely covers tags such as exploration, atmospheric, immersive, adventure, story-rich, artistic, puzzles, walking simulator and indie, usually favoring non-violent games (although this is not always a prerequisite) where the focus is on something deeper; a yearning for experiencing a journey into the unknown.

The term was first coined by me and my good friend Chris Myhill, who share a love of all things Prog Rock. We saw many of the similar themes and ideals of this musical genre reflected in such games. What started out as a tongue-in-cheek method of describing them soon entered our own lexicon.


Latest posts


And Now My (Fire)Watch Begins

Every once in a while, a game comes along that feels special – a game that manages, almost by accident, to transcend the genre and stumble upon the elusive achievement of being a milestone in popular culture. I believe that Campo Santo’s 2016 release Firewatch is one such game. No words or description can prepare you for the masterclass of musical and soundscape atmosphere, combined with an emotionally-engaging story…

The Days Have Gone Down… Into Shadow

This month our prog spotlight falls on Stela, a side-scrolling platformer released in March 2020 by SkyBox Labs. Stela is a stunningly artistic game that combines the exploration of cinematic landscapes, scenes and situations with ever-present dangers and fiendish puzzles at every turn. Way back in 2010, a highly regarded indie game called Limbo (eventually followed up by the even more richly-developed Inside) coined the term ‘trial and death’…

Can I Get A Witness?

The Witness is the brainchild of designer Jonathan Blow, who’s previous 2008 game ‘Braid’ is frequently touted as one of the greatest indie titles of all time. As the game starts, the player is placed without any clear instructions on an island, devoid of life and filled with mysterious buildings and objects, set beside natural beauty. In the distance looms a small mountain, shaped like an almost perfect…

If You Go Down To The Woods Today…

I did not intend to write about Endnight Games’ The Forest on this blog. I actually picked up this gem of a game fully aware I would be taking a break from the usual non-violent journey I am accustomed to in a ‘progressive’ game, trading this in for something more visceral and terrifying, with a focus on survival. Nevertheless, having now sunk in over fifteen thrilling hours into…

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Copyright Disclaimer under section 107 of the Copyright Act of 1976 and the Copyright, Designs and Patents Act 1988, allowance is made for “fair use” for purposes such as external images, criticism, comment, news reporting, teaching, scholarship, education and research. Alexander Comley reserves the right to be recognized as the author of all blog posts.

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